The sawmill open to everyone, two more worlds past a free account, and each rule set down in writing.
Millrace Morning is open to everyone: spin it on the home page or on its own page with free play coins. There is no name, email or password to give and nothing to tick.
The cookhouse and the log drive need a free account, and the sign-up sheet has four lines: a nickname, an email address, a password and a tick confirming you are 19 or over. There is no card field, no address and no phone number, because the camp sells nothing. The account does two jobs: your coins and progress are waiting when you come back, and the games stay with adults. One button on your account page deletes it and everything in it.
You begin with 100,000 free coins, plus anything the sawmill paid you on the same device. One balance, level and set of missions follows you through every world. Coins are virtual: they cannot be bought, sold, withdrawn or exchanged for anything, and nothing you win has real-world value.
The camp has no in-app purchases and no payment page anywhere.
Each world has five reels and three rows. Wins pay left to right, starting on the first reel and running across adjacent reels along fixed paylines. Your stake is split evenly over the lines; paytable values are multiples of the line bet, apart from the scatter, which pays on the total stake. Only the top win on each line is paid.
| Bonus in camp | How it plays | Camp worlds with it |
|---|---|---|
| Tumbling reels | Winning symbols disappear, the others drop down and fresh ones fall in from above. Each new win in the chain pays more: x1 on the spin itself, then x2, x3, and x5 for every tumble after that. | Spring Log Drive |
| Climbing multiplier, never falling | In free spins the multiplier rises as the round goes on and never slips back within the round. | Millrace Morning |
| Wilds that stay put for a respin | When a paid spin pays nothing but shows a wild, every wild stays put and the rest of the grid spins again, free. | Cookhouse Lantern |
| Last-reel respin | If a paid spin pays nothing but lands two scatters, the fifth reel spins once more, free, looking for the third. | |
| Double-pay free spins in camp | The plainest bonus in camp: three scatters set off free spins, and inside them each win is paid twice. |
Every reel has a fixed strip of symbols. Each spin picks an independent random position on each strip with your browser’s random number generator. Earlier spins never shape later ones, and nothing adjusts to your balance or how long you have been playing.
Each world’s return, hit frequency and feature frequency come from running the game’s own code for millions of spins, and they are printed in its paytable. They describe coin play in these free games only and say nothing about any real-money game.
Sawdust Ridge Camp is for adults aged 19 or over. Every reel turns on virtual coins with no monetary value, and those coins cannot be bought, sold, withdrawn or exchanged. The camp keeps no coin shop and no payment page, offers no prizes of real-world value, and doing well at the sawmill does not imply future success at real-money gambling.
Gambling support, free and confidential: ConnexOntario 1-866-531-2600, around the clock · CCSA · Responsible Gambling Council · How the camp handles responsible play