
Cookhouse Lantern
Supper is on in the log cookhouse, with a lantern swinging over the stove. This is the softest world in camp, and a paid spin that lands nothing lets the wilds stay at the table for one free respin.
The sawmill wakes on a misty river while the wheel churns in the millrace. Anyone can start the saw without an account, and the free round picks up speed the longer it runs.
Millrace Morning is the world Tamarack fires up before the camp is even awake, so the saw is already humming when you arrive. Its temperament is middle of the road: modest wins come round often, and the larger moments are saved for the bonus. The Plaid Crest wild fills any gap on a line, the Mist Jar alone excepted. Three jars anywhere open Rising Millrace with ten free spins, its multiplier climbing over the first four before settling at four times. A fourth jar stretches the round to fifteen spins and a fifth to twenty-two, while jars that turn up mid-round keep adding to the count.
Rising Millrace. Across the free round the multiplier moves x2, x2, x3, x3 and then sits at x4 until the last spin, never sliding backwards.
Everything in camp is played with free virtual coins. There is no real-money gambling, nothing you win has real-world value, and there are no in-app purchases. Results come from a random number generator, and no spin affects the one after it.
Measured by running this page's own engine for 5,000,000 spins: coin RTP 97.0%, hit frequency 32.9%, free spins about once in 109 spins, a win of 10x your stake or more about once in 101 spins. Coin figures only — no money is staked or returned.
Arrive on the page and the mill bench already holds your coins. There is no form to fill and no download.
Choose a stake and spin. The Plaid Crest wild finishes a line in place of anything but the Mist Jar.
Three Mist Jars open Rising Millrace, ten free spins on a multiplier of x2, x2, x3, x3 and x4 from there to the finish.
First-timers on the ridge, and anybody keen to test the saw before they take a bunk. Medium pace, with a free round that gathers speed.
Little returns trickle in on paid spins. The stronger multipliers sit late in Rising Millrace, and that stretch is where the mill usually shines.
| Symbol on the saw | Five down the line | That win against your total stake |
|---|---|---|
| 5,000× line bet | 250× your stake | |
| 2,600× line bet | 130× your stake | |
| 1,400× line bet | 70× your stake | |
| 800× line bet | 40× your stake | |
| 550× line bet | 27.5× your stake | |
| 320× line bet | 16× your stake |
The five card ranks (10 to A) pay the least. Three Mist Jars anywhere open the free round. Full values for three and four of a kind are in the paytable.
No. The mill runs for every visitor right on the page, and a free account is needed only for supper and the river.
Onto the bunk with you. Tamarack piles the mill coins on top of the 100,000 that each account begins with.
Yes. Three or more jars mid-round add spins, and the multiplier stays on whatever rung it has climbed to.
Chores reset every day and count in every world. Nobody has to do them.

Supper is on in the log cookhouse, with a lantern swinging over the stove. This is the softest world in camp, and a paid spin that lands nothing lets the wilds stay at the table for one free respin.

Spring melt sends the timber racing down the gorge in one roaring drive. Winning symbols wash away so new ones tumble in, and a chain that keeps rolling climbs in value at every link.
Spin for fun, and quit once the fun goes. Fix a time limit before you start and take breaks. If gambling of any kind is causing you problems, ConnexOntario is free and confidential on 1-866-531-2600, around the clock, or you can visit Responsible Gambling Council and CCSA. The camp’s responsible play policy has the rest.
Sawdust Ridge Camp is for adults aged 19 or over. Every reel turns on virtual coins with no monetary value, and those coins cannot be bought, sold, withdrawn or exchanged. The camp keeps no coin shop and no payment page, offers no prizes of real-world value, and doing well at the sawmill does not imply future success at real-money gambling.
Gambling support, free and confidential: ConnexOntario 1-866-531-2600, around the clock · CCSA · Responsible Gambling Council · How the camp handles responsible play
One coin tally runs through all three worlds. A free bunk opens every one of them and keeps your coins, favourites, level and daily missions from one visit to the next.
Not ready? Spin the open world, Millrace Morning — no email needed.